Guides
Getting started
Build and play a first workplace decision scenario in the browser, with facilitated tabletop as the lead example.
Cynario is a graph-based builder and player for workplace decision scenarios. A facilitated tabletop is the clearest first example: a facilitator connects Scenes into a causal map, participants make decisions, and the group reviews what happened. The same model supports security practice, onboarding, compliance, teaching, support, safety, and branching stories.
Core principle: zero infrastructure cost, maximum privacy. Authoring and playing run in your browser without an account or central plaintext scenario store. Optional sharing, catalogs, and collaboration use hosted infrastructure without sending it the link-fragment decryption key.
Two workspaces
Cynario has two main workspaces over one shared Scenario. This is separate from the five per-Scene authoring Modes (Decision, Slides, Quiz, Video, and Custom):
- Builder — a visual graph editor. You lay out Scenes (the screens a player sees) and connect them with paths; choices and logic decide where the player goes next. Open the builder →
- Player — a clean, narrative interface for playing a scenario from start to one of its endings. Open the player →
Build and play your first scenario
- Open the Builder. You start with a graph canvas.
- Add a few Scenes and connect them. Each Scene is a screen; each connection is a choice a player can make. A scenario has exactly one start Scene and one or more ending Scenes.
- Write the content. Give each Scene a title and body. Add choices on the connections.
- Choose Scenario artwork if useful. Builder settings accept a local PNG, JPEG, WebP, or AVIF cover. Without one, Cynario uses a spoiler-safe generated cover.
- Play it. Switch to the Player and walk your own branches. Try every path.
- Save or share. Keep the Scenario in your browser, export a file or portable asset bundle, create an encrypted link, or collaborate live — see Sharing & collaboration.
Where to go next
- The mental model — the one picture that makes everything click: Scenario → Scenes → Scene source → Logic → Memory/Content/Context → the truth model → reuse.
- Builder guide — nodes, choices, and paths in the editor.
- Player — how a scenario plays, and what carries between Scenes.
- Logic — when, if, do — how rules and branching actually work.
Short and practical for now — this guide will grow as the builder does.